Showing posts with label Still Render. Show all posts
Showing posts with label Still Render. Show all posts

Cleared For The Win

I have finally got around to creating the glass chess set after several failed attempts due to perfecting the glass material on both opposing pieces. I have changed the cameras viewing angle from the original render to get a better perspective of the battle. This render has the king dominating the scene, just like in the previous picture.

Cleared For The Win

Your Move...

Today I present a brand new render that I have been working on. In this scene I have created a game of chess that is currently in progress. I have experimented with this picture by using some graphical techniques that I have never tried before, including depth of field on the camera view, subsurf scattering on the chess pieces creating a slightly translucent effect and composite materials on the marble chess board.

Your Move...

In an upcoming post, I will create another render of this scene using glass chess pieces.

Liquid Lizard Freeze Frame

Here are the still renders I have made from the Liquid Lizard animation shown in the previous post. As these were still renders I increased the resolution of the fluid and applied a smooth layer to improve the liquid quality.
Liquid Lizard 1
Liquid Lizard 2
Liquid Lizard 3
Liquid Lizard 4

Mist Moments

I managed to create a new render before the end of the year showing some rocky mountains in a light mist as the sun starts to go down. I have never done a scene with mist in it before so I thought I'd give it a go. It took a lot of tweaking to get the desired low flying fog effect, but I think it was well worth it.

Misty Mountains

Hairy Hamster

Here comes another render I've just made and this time after messing around with particles, I think I managed to create some kind of rodent. In this render I had 5 levels of ambient occlusion enabled, which made rendering a slow process, but it has really helped the shading in this scene.

Hairy Hamster

Newton's Cradle

As you can see I have finally found the time to do another render. In this scene I have attempted to recreated a popular executive desktop toy, 'Newton's Cradle'. Enjoy:D

Newton's Cradle

Rings Of Fire

It has been a while since my last post, so I decided to whip up a render for the Olympics showing off the five rings. Of course showing the Olympic rings on their own would of been a bit plain so I decided to give the scene a bit more heat :P

Olympic Rings

New World Sunset

This render shows a sunset on another planet :D
I had to embed multiple light sources where the sun appears in the background, to give the ground some reflection. There are also a few more dull light sources to improve overall lighting. As you may have noticed, this is a modified version of the scene used in the previous render.

New World Sunset

Look Back In Anger

The return of the crazy alien on a barren planet. It is out for revenge, but on who? :P

Evil Alien

Flap In The Wind

Here is a still render of the 'Flapping Flag' animation. I tried to capture a frame that showed some wind, but didn't distort the flag to much.

Union Jack

Friday 13th

Here is a very quick render I made up in the past few hours for an infamous unlucky day, watch out! :P

Friday 13th

Mars Attacks....

...with a ridiculous looking alien :D
In this post I decided to start with something new. To keep up with the random genre, I think an obvious direction was aliens! :P
I plan to use this alien again in another scene, which I haven't thought of yet... but I can now after finishing this one :)
Enjoy!

Alien

The Halo Effect

After dabbling around with post rendering effects, I decided to upload a modified render from my previous blog post. This image has a Gaussian and vector blur added after the picture was created. The Gaussian effect was applied evenly in both X and Y directions followed by a slight vector blur on top. This gives the image a cool halo effect, which I may use again in a future animation using multidimensional arrays.

Halo Effect

Spherical Patterns

Here are three renders I have created from the animation uploaded in the previous post. I have moved the camera slightly and readjusted the lighting to give it a better appearance. For these still shots I disabled the motion blur as the effect did not suit a motionless picture. Enjoy :D

Synchronized Spheres 3
Synchronized Spheres 2
Synchronized Spheres 1

Lava Lamp Light

It's time to unveil a new render again and this time around I have created a lava lamp with the red lava floating in a clear liquid. This lamp is standing in the corner of a room casting shadows of the lava and the lamp on the wall behind it.

Lava Lamp

Strike's Over

The render has finally finished so here is the second scene I made using the bowling ball and pins.

Strike's Over

A Perfect 10

Another scene finished! :D
Here is a bowling ally I created complete with ball and pins. This scene took some time to create especially when trying to make the pins the correct shape as well as the ball holes. To achieve the best in a scene it takes time to perfect things including finding the right textures, which took a bit more effort with this one. Enjoy!

Bowling

I have another render in the process of being created with the pins and ball, which I will tag on as soon as it's finished.

Striking Marbles

Below is a 3D render showing 3 glass marbles of varying size - each with an individual coloured swirl. All 3 glass marbles were given a slight tint of yellow to add a hint of realism to the scene.

Marbles

Fish Balls

Here is a random 3D render I created whilst playing around with ideas. The fish reflected in the ball bearings is a clown fish. As to why there is a fish floating in mid air, I have no idea lol.

Fish Balls

Alcohol Fountain

Well in case you didn't get what would come next, the correct answer is the champagne tower with champagne!! :P

In this scene I had to turn the fluid resolution down just to get a render in a reasonable time frame. I decided to render the scene using Yafray but this ray tracer currently does not support transparent shadows, which is kind of essential with transparent materials. It's a shame as Yafray can render fluids so much more realistically. Therefore to use this ray tracer I decided to disable the shadows on the glasses and fluid.

Champagne Foutain 2
Champagne Foutain 3

Here is a render done without Yafray. The transparent shadows are there but the fluid does not look as crisp to me.

Champagne Fountain

For the animation I have decided to stick with the Yafray version. Hopefully this animation will be posted soon :)

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