
Showing posts with label Still Render. Show all posts
Showing posts with label Still Render. Show all posts
Cleared For The Win
I have finally got around to creating the glass chess set after several failed attempts due to perfecting the glass material on both opposing pieces. I have changed the cameras viewing angle from the original render to get a better perspective of the battle. This render has the king dominating the scene, just like in the previous picture.

Your Move...
Today I present a brand new render that I have been working on. In this scene I have created a game of chess that is currently in progress. I have experimented with this picture by using some graphical techniques that I have never tried before, including depth of field on the camera view, subsurf scattering on the chess pieces creating a slightly translucent effect and composite materials on the marble chess board.

In an upcoming post, I will create another render of this scene using glass chess pieces.

In an upcoming post, I will create another render of this scene using glass chess pieces.
Liquid Lizard Freeze Frame
Mist Moments
I managed to create a new render before the end of the year showing some rocky mountains in a light mist as the sun starts to go down. I have never done a scene with mist in it before so I thought I'd give it a go. It took a lot of tweaking to get the desired low flying fog effect, but I think it was well worth it.

Hairy Hamster
Newton's Cradle
Rings Of Fire
New World Sunset
This render shows a sunset on another planet :D
I had to embed multiple light sources where the sun appears in the background, to give the ground some reflection. There are also a few more dull light sources to improve overall lighting. As you may have noticed, this is a modified version of the scene used in the previous render.
I had to embed multiple light sources where the sun appears in the background, to give the ground some reflection. There are also a few more dull light sources to improve overall lighting. As you may have noticed, this is a modified version of the scene used in the previous render.

Flap In The Wind
Friday 13th
Mars Attacks....
The Halo Effect
After dabbling around with post rendering effects, I decided to upload a modified render from my previous blog post. This image has a Gaussian and vector blur added after the picture was created. The Gaussian effect was applied evenly in both X and Y directions followed by a slight vector blur on top. This gives the image a cool halo effect, which I may use again in a future animation using multidimensional arrays.

Spherical Patterns
Lava Lamp Light
A Perfect 10
Another scene finished! :D
Here is a bowling ally I created complete with ball and pins. This scene took some time to create especially when trying to make the pins the correct shape as well as the ball holes. To achieve the best in a scene it takes time to perfect things including finding the right textures, which took a bit more effort with this one. Enjoy!

I have another render in the process of being created with the pins and ball, which I will tag on as soon as it's finished.
Here is a bowling ally I created complete with ball and pins. This scene took some time to create especially when trying to make the pins the correct shape as well as the ball holes. To achieve the best in a scene it takes time to perfect things including finding the right textures, which took a bit more effort with this one. Enjoy!

I have another render in the process of being created with the pins and ball, which I will tag on as soon as it's finished.
Striking Marbles
Fish Balls
Alcohol Fountain
Well in case you didn't get what would come next, the correct answer is the champagne tower with champagne!! :P
In this scene I had to turn the fluid resolution down just to get a render in a reasonable time frame. I decided to render the scene using Yafray but this ray tracer currently does not support transparent shadows, which is kind of essential with transparent materials. It's a shame as Yafray can render fluids so much more realistically. Therefore to use this ray tracer I decided to disable the shadows on the glasses and fluid.


Here is a render done without Yafray. The transparent shadows are there but the fluid does not look as crisp to me.

For the animation I have decided to stick with the Yafray version. Hopefully this animation will be posted soon :)
In this scene I had to turn the fluid resolution down just to get a render in a reasonable time frame. I decided to render the scene using Yafray but this ray tracer currently does not support transparent shadows, which is kind of essential with transparent materials. It's a shame as Yafray can render fluids so much more realistically. Therefore to use this ray tracer I decided to disable the shadows on the glasses and fluid.


Here is a render done without Yafray. The transparent shadows are there but the fluid does not look as crisp to me.

For the animation I have decided to stick with the Yafray version. Hopefully this animation will be posted soon :)
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